
Rafael Naatz
Artes / Entretenimento / Publicação
Serviços oferecidos
🇬🇧 English:
I’ve spent over 10 years working as a professional illustrator, and I’m still as passionate as ever about bringing creative visions to life. My journey has allowed me to work on everything from advertising and storyboards to EdTech content for all ages, children’s books, and comics. Over the last 3.5 years, I’ve also expanded into the gaming world as a 3D Artist, creating complex characters and game-ready assets for PC and mobile. I’d love to use my experience in both 2D and 3D to help support your team and make your next project truly stand out.
🇫🇷 Français:
Illustrateur professionnel depuis plus de 10 ans, je suis passionné par l'art de donner vie aux idées. Mon parcours m'a permis d'explorer des domaines variés, de la publicité à la création de contenus EdTech (e-learning), en passant par l'édition jeunesse et la bande dessinée. Ces trois dernières années, j'ai enrichi mon profil en tant qu'artiste 3D pour le jeu vidéo, où je crée des personnages et des assets optimisés (game-ready) pour PC et mobile. C'est avec plaisir que je mettrais mes compétences en 2D e 3D au service de votre projet pour vous aider à concrétiser vos ambitions.
Experiência
With over a decade of experience in the creative industry, I have developed a versatile career as a Senior Illustrator and 3D Character Artist, bridging the gap between traditional storytelling and real-time technology. My background spans from Art Direction and EdTech content creation at Senac-RS—where I led visual strategies for inclusive educational solutions—to a deep specialization in the gaming industry. At Big Moxi Games and Triplano, I focused on high-quality 3D character production, where I notably spearheaded the development of realistic hair card pipelines and optimized workflows for PC, console, and mobile platforms.
I am highly proficient in the full 2D/3D production cycle, from the concept art to render, including high-poly sculpting in ZBrush, retopology and UV mapping in Maya, and PBR texturing in Substance Painter. My expertise lies in translating complex concept art into game-ready assets while maintaining a keen eye for art direction, accessibility, and user experience. Whether collaborating with multidisciplinary teams or mentoring junior talent, I am dedicated to delivering polished, innovative visual assets that bring projects to life across diverse media and platforms.
Educação
Senac University
Higher Technical Degree (DEC) in Multimedia Visual Design
2012 – 2014
A comprehensive program focused on the intersection of design, technology, and storytelling. Core areas of study included User Experience (UX), CGI & 3D Animation, Digital Game Development, and Multimedia Project Management. This degree provided a solid foundation in the complete production cycle, from creative concept and storytelling to advanced digital image processing and technical direction.