Environment Artist - Sao Paulo, Brasil - MoGi Group

MoGi Group
MoGi Group
Empresa verificada
Sao Paulo, Brasil

há 2 semanas

Ana Silva

Postado por:

Ana Silva

beBee Recruiter


Descrição

Department:
Art Design


Location:
Sao Paolo, BrazilSofia, Bulgaria


Availability:
Immediately


Description:


MoGi Group (TransPerfect Gaming Division) is an award-winning multilingual video game services provider specializing in localization, player support, community management, ethical penetration testing, gaming and admin tool development, and much more.

We work with a large number of gaming developers and publishers across the globe, helping them to introduce their games to newer markets and wider audiences worldwide.


Responsibilities:


  • Creating high quality hard surface and organic 3D environments and props that adhere to the project's vision and technical requirements
  • Painting great looking textures in the appropriate style from reference materials or scratch
  • Keeping a consistent balance between quality and efficiency while working under tight deadlines
  • Integrating game assets into the engine as needed
  • Managing all the assets and data associated with the environments while making sure to optimize and deliver clean assets with the correct organization
  • Establishing a thorough understanding of the existing tools and pipelines; experiment/champion opportunities for improvement
  • Promptly learning new tools and/or techniques as project requires
  • Communicating with Art Director and leads regularly in order to keep cohesion between assets and spaces, as well as to ensure all deadlines are met on time
  • Creatively troubleshoot technical issues as needed

Your Profile:


  • 5+ years of experience in game development designing, modelling, and texturing 3D assets using Maya/3DS Max and Photoshop (or equivalent 3D/2D programs) on multiple shipped titles
  • Knowledge of Substance (designer and/or painter), strong understanding of PBR workflow and familiarity with nodal based systems is required
  • Excellent organic and hard surfaced modelling skills with an exceptional understanding of architecture, composition, shape and form
  • Ability to implement clean, efficient geometry for maximum performance in the engine
  • Superior eye for light, shade, colour and detail in creating texture maps of different material types
  • Strong painting, multilayered material creation and texture layout skills
  • Extensive experience working with Unreal and/or Unity, including terrain/landscape editing, modular building and level streaming setup and implementation
  • Ability to switch between a wide range of styles
  • Zbrush or Mudbox experience is a plus
  • A native level of English
  • Selfdriven with excellent communication skills, both written and verbal
  • Collaborative, teamplayer attitude: open & receptive to new ideas, constructive criticism, direction and changes
  • An appreciation for source control desired

We Offer:


  • Competitive salary
  • Working closely with a team of likeminded people in a fastpaced, multicultural environment
  • Ongoing training and professional selfimprovement opportunities

Portfolio Requirements:

Please include portfolio samples (link or PDF - online preferred) that represent the range of your skills.

Portfolios should include low and high poly samples, organic and hard surface game assets and some non-game art as well, if possible.

Please be sure that these samples have been cleared for release by their respective copyright owners. Examples that show a diverse range a plus (stylized to hyper real). Generally, 12 to 15 pieces are a good sample. Our preference is an online portfolio.

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